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Thread Statistics | Show CCP posts - 0 post(s) |
PeeWee Pee
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Posted - 2006.08.02 20:55:00 -
[1]
insurance needs be player run not npc run. else you never getting a system that make sence. npc be like printing money for no risk.
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PeeWee Pee
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Posted - 2006.08.02 21:04:00 -
[2]
Originally by: hydraSlav In RL insurance, people pay different premiums based on their previous claims. If someone makes lots of claims (i.e. often in a crash/etc), his premiums rise.
Should be same in EvE. Bust instead of basing it on previous claims, base it on person's security standing
you gotz to be kidding me dude. what does security standing have to do with how you fly. the best pilotz most have neg standings the pos ones are carebear stoopid pilotz that can be picked on easily.
me thinks ccp make insurance run by players like player corp run. you decide to insure or not and what price. insurance corp must have nuff capitolz to back it up and sell shares. otherwise it be like printing money from npc insurance.
make sure everyone buy insurance by concord give fines for those who get caught flying with no insurance just like RL. those who fly in empire must have insurance those in low sec and 0.0 can fly without. insurance only bought from player run insurance co
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PeeWee Pee
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Posted - 2006.08.02 21:05:00 -
[3]
Originally by: LUGAL MOP'N'GLO lol, whatever player decided to take that task on would never make a profit. I've only had a few contracts expire of course I've never really PvP'd with this char either. If you made insurance run by players it would cost you 20ml to insure a 22ml Ferox.
Even if you built up a reputation of not loosing ships, there would be a strong hesitance after you lost even one for the player running the insurance to re-offer insurance. Too much worrying, no one would take it on as a profession.
easy dude like you sayz players can look into insurance buyer's vehicle records and see how many ships he lost and decide to insure or not like in RL. with no insurance player cannot fly in empire or risk get fined by concord. player who lose ships a lotz will be asked a higher price insurance. problem solved.
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PeeWee Pee
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Posted - 2006.08.02 21:13:00 -
[4]
Originally by: Reiisha - Keep insurance as it is in 0.5+ - Halve it in 0.1-0.4 - Remove it in 0.0 - Void it with any self destruct
When signing an insurance contract, the insurance company makes sure you're not going to risk it at risky places. You're not going to get life insurance if you commit suicide, which is the best example for this. (Of course, clonse are exempt from this for obvious reasons).
So, why would an insurance company pay everything out in full when they know you're going to risk it in almost lawless space, no protection, fully knowing the risks there?
Simple enough to understand.
- 0.5+ must fly with insurance else concord give fines - 0.1-0.4 can fly with insurance with negotiate payz - 0.0 no insurance payout
insurance must be issued by player corp with enuff capitolz from shareholders. there be insurance officer to determine whether insurance be sold or not based on player ship loss history. high risk offenders must be asked more or denied insurance. no npc insurance issue.
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PeeWee Pee
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Posted - 2006.08.02 23:01:00 -
[5]
Originally by: LUGAL MOP'N'GLO
I've never lost a ship in a lvl III. Sure there's risk, but after one loss you learn and next time you'll align yourself to warp if you expect to get hammered.
right on dude. thatz why we need concord to give fines for peepz flying with no insurance in empire. privitize insurance make it player run like oveur soz more power to da playas. empire flying should require insured ships insured by a player corp with atleast 50 billion isks in capital. player corp chooses who to insure and what prremium. empire control dude by playas. mucho money to be made here. biggest playa collects da fatest loot.
hardcore pvp'in |
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